With my Courage and Charm at a higher level, I had greater access to different S-Links, so I could unlock more side story beats and make fusing personas more effective. I spent much of the early part of the game working at two of the shops at the mall to build up social stats while also earning some money to buy better weapons. Speaking of the recent Persona games in particular, the feeling of seeing your social stats like Academics, your character level, or your S-Link (Social Link) ranks climb is endlessly gratifying, and having a multitude of choices each in-game day makes the game very hard to put down. No matter what activities you take on, you’re always making progress in some way. Guiding your chosen protagonist through the school year during the day and navigating Tartarus and the Dark Hour at night is highly addictive. Outside of the dungeon, every few weeks you have to defeat a boss or two roaming the city during a full moon, but you’re given ample warning about when such an event is going to occur. Tartarus represents the primary dungeon of the game, one to which you’ll return regularly to power up your characters, acquire new demons (personas), and complete side quests. P3P’s narrative is a captivating one, with the school transforming into a massive, multi-floor tower called Tartarus during the Dark Hour, a hidden hour just after midnight. The cast definitely has a few standouts, such as Aigis who joins the group about halfway through, but on the whole I found them a little less endearing than those from Persona 4 and 5. As a new transfer student, you move into a dorm with fellow students who end up becoming your friends and party members. P3P begins with a choice between a male or a female protagonist, and I opted for the latter. The upgrades brought to this remaster of P3P, though, help it retain staying power as a solid and engaging entry in a series that has continued to gain a fanbase. Without question, it skews on the longer end of JRPGs, with my most recent playthrough clocking in at just over 40 hours, and that’s as someone who had finished it once before on Vita and played quickly for review purposes. P3P is also condensed in terms of movement and exploration, taking a cursor and menu-based approach in contrast to physically moving a character from area to area, at least outside of the series’ traditional dungeon crawling. Debuting after the original Persona 3 and Persona 3 FES, Portable is famous for allowing players to choose a female protagonist from the beginning of the game, which Persona 4 and 5 would move away from. Since its original release over a decade ago, Persona 3 Portable had long been trapped on Sony’s PSP and Vita.
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